Bunny Hopping Tutorial
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Bunny Hopping Tutorial
Note: I did not make this, it's from FPS Banana, I just put it here for your convenience.
Basics (Before you Start):
1. Bind Mouse wheel to Jump...
Code:
1. You can just bind your mouse wheel to jump using “bind mwheelup +jump” and “bind mwheeldown +jump”
Or you can use this script:
//bhop
alias bhop "bind mwheeldown +jump; bind mwheelup +jump; bind Space +jump; bind ALT norm"
alias norm "bind mwheeldown invprev; bind mwheelup invnext; bind Space +jump; bind ALT bhop"
bind "ALT" "bhop"
NOTE: This is not a bunny hop script, it's a bind. This bind script is a toggle on/toggles off the script.
2. This does not apply to most, but if your mouse scroll clicks when you use it, you may want to consider opening it up and removing the thing that makes it click. This will increase the number of +jump actions performed, enabling you to time the jump better.
3. When attempting the bunny hop, you should only try it on a 100 tick server. It is almost impossible on a 30 tick and harder on a 66, so when starting out, I strongly recommend using a 100 tick server only.
4. If you create your own server, server should be on completely default settings (sv_cheat 1 enabled if you want to no clip to the place you want to practice your bunny hopping at).
About the Jump:
1. The most important thing about the bunny hop is your timing. If you can’t time the jump right then you will never be able to make 2 consecutive hops.
Binding the mouse wheel to jump helps with the timing. Every time you scroll, instead of activating the +jump action once like you do with the space bar, you activate it every time your mouse wheel moves 1 notch. This is almost certainly more than 5 times with every spin, which greatly increases your chances of jumping at exactly the right time, when you hit the ground.
2. When in the process of bunny hopping, you should never touch the forward button (normally 'W'). You should only use the strafe buttons, because then you have complete control of the character in the air. While holding strafe you can turn the character in the air (and, I'm not entirely sure if this is true, but I find that you jump further as well).
Mouse Wheel Technique:
The best technique which I have found with the new script is to rock the mouse wheel up and down on alternate jumps. Step by Step:
1. For the first jump, I rock the mouse wheel down.
2. Without lifting my finger, for the second jump, I rock the mouse wheel up... Etc.
This will create as many 'hits' of the +jump command as possible. It is also quite easy to get into a rhythm and you don't have to lift a finger.
The Bunny Hop:
1. Start by running forward. Jump using either space or mouse wheel; It doesn’t matter which you use for the first jump. I would suggest using the mouse wheel for it though.
2. As soon as you take off, take your finger off 'W' and press on either 'D' or 'A'.
3. If you use 'D' then start to turn the mouse so you are facing roughly 35 degrees to the right from your original running line.
4. As you come down to land, give the mouse wheel a downward spin. This should cause you to jump as soon as you touch down (make sure you start the scroll just before you land). You will immediately take off again, with the same speed you started out with or faster if you timed it well.
5. Once again, as soon as you have taken off, take your finger off 'D' and press down on 'A'. Then start to swerve the mouse 35 degrees to the left.
Once you have done this, you have successfully completed your first bunny hop. Don't feel frustrated if you don't get it 1st time, I know it's difficult and it takes long practice to perfect it.
6. Repeat steps 3 to 5 and you will find that you can maintain a constant speed or even speed up.
| TIP | When swerving the mouse to the 35 degree angle, try and make it as smooth as possible. This helps with your timing as you can get into a rhythm.
Basics (Before you Start):
1. Bind Mouse wheel to Jump...
Code:
1. You can just bind your mouse wheel to jump using “bind mwheelup +jump” and “bind mwheeldown +jump”
Or you can use this script:
//bhop
alias bhop "bind mwheeldown +jump; bind mwheelup +jump; bind Space +jump; bind ALT norm"
alias norm "bind mwheeldown invprev; bind mwheelup invnext; bind Space +jump; bind ALT bhop"
bind "ALT" "bhop"
NOTE: This is not a bunny hop script, it's a bind. This bind script is a toggle on/toggles off the script.
2. This does not apply to most, but if your mouse scroll clicks when you use it, you may want to consider opening it up and removing the thing that makes it click. This will increase the number of +jump actions performed, enabling you to time the jump better.
3. When attempting the bunny hop, you should only try it on a 100 tick server. It is almost impossible on a 30 tick and harder on a 66, so when starting out, I strongly recommend using a 100 tick server only.
4. If you create your own server, server should be on completely default settings (sv_cheat 1 enabled if you want to no clip to the place you want to practice your bunny hopping at).
About the Jump:
1. The most important thing about the bunny hop is your timing. If you can’t time the jump right then you will never be able to make 2 consecutive hops.
Binding the mouse wheel to jump helps with the timing. Every time you scroll, instead of activating the +jump action once like you do with the space bar, you activate it every time your mouse wheel moves 1 notch. This is almost certainly more than 5 times with every spin, which greatly increases your chances of jumping at exactly the right time, when you hit the ground.
2. When in the process of bunny hopping, you should never touch the forward button (normally 'W'). You should only use the strafe buttons, because then you have complete control of the character in the air. While holding strafe you can turn the character in the air (and, I'm not entirely sure if this is true, but I find that you jump further as well).
Mouse Wheel Technique:
The best technique which I have found with the new script is to rock the mouse wheel up and down on alternate jumps. Step by Step:
1. For the first jump, I rock the mouse wheel down.
2. Without lifting my finger, for the second jump, I rock the mouse wheel up... Etc.
This will create as many 'hits' of the +jump command as possible. It is also quite easy to get into a rhythm and you don't have to lift a finger.
The Bunny Hop:
1. Start by running forward. Jump using either space or mouse wheel; It doesn’t matter which you use for the first jump. I would suggest using the mouse wheel for it though.
2. As soon as you take off, take your finger off 'W' and press on either 'D' or 'A'.
3. If you use 'D' then start to turn the mouse so you are facing roughly 35 degrees to the right from your original running line.
4. As you come down to land, give the mouse wheel a downward spin. This should cause you to jump as soon as you touch down (make sure you start the scroll just before you land). You will immediately take off again, with the same speed you started out with or faster if you timed it well.
5. Once again, as soon as you have taken off, take your finger off 'D' and press down on 'A'. Then start to swerve the mouse 35 degrees to the left.
Once you have done this, you have successfully completed your first bunny hop. Don't feel frustrated if you don't get it 1st time, I know it's difficult and it takes long practice to perfect it.
6. Repeat steps 3 to 5 and you will find that you can maintain a constant speed or even speed up.
| TIP | When swerving the mouse to the 35 degree angle, try and make it as smooth as possible. This helps with your timing as you can get into a rhythm.
Last edited by Smarties on Sat Apr 24 2010, 21:06; edited 2 times in total
Guest- Guest
Re: Bunny Hopping Tutorial
He can I've seen it, then respectively shot him for it.
Monster- First Lieutenant
- Posts : 20
Join date : 2010-04-20
Re: Bunny Hopping Tutorial
Smarties wrote:alias norm "bind mwheeldown invprev; bind mwheelup invnext; bind Space +jump; bind ALT bhop"
this is actually backwards, unless i've been playing with it backwards the whole time..
it's always been scroll down to go main>pistol>knife>nade
to get it to scroll this way it should be either:
alias norm "bind mwheelup invprev; bind mwheeldown invnext; bind Space +jump; bind ALT bhop"
or
alias norm "bind mwheeldown invnext; bind mwheelup invprev; bind Space +jump; bind ALT bhop"
again, if i've been playing backwards the whole time, just ignore this and lol at me, but i do believe this is the default way.
toadstool- Corporal
- Posts : 33
Join date : 2010-01-22
Re: Bunny Hopping Tutorial
it is your fault and you know it!
Monster- First Lieutenant
- Posts : 20
Join date : 2010-04-20
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